Examinando por Autor "Vargas Reina, Gloria Amparo"
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- Ítem¿A que jugamos hoy? Estrategia didáctica sobre educación financiera con los estudiantes del grado 3° de la institución agroindustrial quilcacé sede Puerta Llave Cauca y Colegio Liceo Santa Ana de Neiva(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Vargas Reina, Gloria Amparo; Morcillo Mosquera, Jafiza; Alonso Gonzalez, Julian AndresThe research proposal: What are we playing today? Didactic strategy on financial education with 3rd grade students of the Quilcacé Agroindustrial Institution, Puerta Llave Cauca headquarters and Liceo Santa Ana de Neiva School. That was carried out with a sample of 21 students, in an age range between 8 and 9 years. It is carried out in order to inquire about the knowledge that children have about the area of financial education, keeping in mind the traditional game the pirinola as a didactic strategy, in which we can rely on (Arias Zuluaga, 2019), who defines the game as an activity that is carried out as fun and enjoyment for their participation, in addition to being included as an educational tool, which allows the student to strengthen social relationships, recognize himself in front of his classmates, carry out tasks, take care of his personal belongings, have a healthy coexistence and take responsibility for their own actions. In this way we find that students can recreate and have fun, awakening creativity and being active in them through the academic activities proposed within the area. On the other hand, the psychologist Wundt concludes that the game was born from work. He assures this author that man's need for subsistence leads him to work and that little by little, man learned to consider the application of his own energy as a source of joy, that is, to transform work into play. Teachers take advantage of this theory to link games with academic activities.