Examinando por Autor "Rojas Zapata, Camilo Fabián"
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- ÍtemCultura Gamer y Videojuegos: Espacio académico-deportivo de esports en la Fundación Universitaria Los Libertadores(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Ramírez Ospina, Hutman David; Nieto Rey, Nicolás; Rojas Zapata, Camilo FabiánThe purpose of this work is to design the necessary guidelines to structure an academic-sports space around esports with concepts of design management and organizational communication focused on the strategic management of communication that contributes to generating more spaces for academic participation on esports topics, for the young students of the Los Libertadores University Foundation. Four phases were proposed that would be worked from mixed exploratory research with quantitative (database) and qualitative (interviews) observation tools. The first includes the investigation of the subject from the theoretical part, to be able to apply it in a first approach and understand the phenomenon of study through a video game tournament. Then the second phase continues, where we work in collaboration with the institution to develop an event around gamer culture for students and observe their participation in it. In a third phase, an esports club is created to verify the contribution and importance of this type of space beyond events for students. With the analysis and compilation of the information obtained, the guidelines of the academic space of esports with learning techniques based on gamification are proposed to stimulate the motivation of students to obtain knowledge of video games through their link with the programs of the Foundation. University of the Liberators. Keywords: Video game, esports, academic-sports space, gamer culture, organizational communication, design management, gamification.
- ÍtemGames For Elders: Los serious games como herramienta alternativa para mejorar la calidad de vida en las mujeres de la tercera edad que habitan en hogares geriátricos de las localidades de Chapinero, Teusaquillo y Barrios UnidosHernández Herrera, Claudia Patricia; Rodríguez Fernández, Carlos Eduardo; Rojas Zapata, Camilo FabiánGames for Elders is a design project that seeks to generate and implement an alternative digital literacy tool for elderly people who are isolated from the digital world in geriatric and gerontological homes, by approaching technology through the implementation of video games, to To achieve this objective different phases were established that would be developed throughout this project; These would allow knowing the target audience with which they would work, knowing the space in which they live and developing and implementing serious games that will improve their quality of life and allow them to know about this digital world, which for many of them may be alien to their life until this moment. However, there is a small number of older people who have already had contact with technological devices and therefore have prior knowledge about the use and importance of these, although their activities are external to video games, which thanks to their interaction characteristics with the user they allow this to immerse themselves in the history and at the same time use, develop and strengthen physical, cognitive or social abilities, acting as well as useful tool in the life of the person.
- Ítem"Un nuevo mundo" Historieta ilustrada sobre el COVID-19(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Rojas Zapata, Camilo Fabián; .
- ÍtemPaint Your Body: una mirada contemporánea de la pintura corporal desde el diseño gráfico a través de una estrategia transmedia(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Díaz Holguín, Juan Sebastián; Rojas Zapata, Camilo Fabián; Moura de, Mônica Cristina,Paint Your Body is a project that seeks to make known from the perspective of graphic design the multiple possibilities of implementation that has the activity of body painting, for this is of great importance to know its roots through which you can understand the intentionality that exists in the application of paint to the naked body in the contemporary world, where important contributions of this practice in different areas of knowledge are evidenced, that is why this research project is conducted in conjunction with the Laboratory of Contemporary Design Research at the UNESP University in Brazil. In the development of this project, a transmedia communication strategy is designed to help the dissemination of these contributions, where different stages are proposed, starting with the analysis of historical information regarding the use of body painting and thus to understand its function in order to create a narrative that can be implemented through different communication channels in which design tools are implemented, The objective is to increase the field of knowledge about body painting and to diminish the existing prejudice about the use of the naked body for this activity.