Browsing Trabajos de Grado by Title
Now showing items 2604-2623 of 4999
-
Galería virtual de Arte en Hubs by Mozilla para la formación, memoria y desarrollo continuo de los procesos del Ministerio de danza hijos de Sión
Parish life is made up of different evangelization groups that serve the community from multiple charisms, in this case, this study will refer to one of them: the Sons of Sion Dance Ministry. The interest of this pedagogical ... -
Games for elders: Los Serious Games como herramienta alternativa para mejorar la calidad de vida en los hombres de la tercera edad que habitan en hogares geriátricos de las localidades de Chapinero, Teusaquillo y Barrios unidos
Games for Elders is a design project that seeks to generate and implement an alternative digital literacy tool for elderly people who are isolated from the digital world in geriatric and gerontological homes, by approaching ... -
Games For Elders: Los serious games como herramienta alternativa para mejorar la calidad de vida en las mujeres de la tercera edad que habitan en hogares geriátricos de las localidades de Chapinero, Teusaquillo y Barrios Unidos
Games for Elders is a design project that seeks to generate and implement an alternative digital literacy tool for elderly people who are isolated from the digital world in geriatric and gerontological homes, by approaching ... -
Gamificación como estrategia pedagógica para mejorar la comprensión lectora en los estudiantes del grado quinto de básica primaria de la Institución Educativa José María Córdoba, en el municipio de Jamundí-Valle del Cauca
When reading, it is not only important to have a good pronunciation, tone of voice and fluency, reading comprehension must be considered an essential factor, which allows the person to assimilate and understand each word ... -
La gamificación como estrategia pedagógica para mitigar los efectos de la pandemia covid-19 sobre el proceso de lectura en estudiantes de grado tercero
The research work addresses the issue of the use of gamification, to mitigate the negative effects that the pandemic had on students' reading comprehension skills. It was presented as a the general objective was to build ... -
La gamificación con Kahoot: una propuesta lúdica y didáctica para el área de matemáticas de grado 5
Despite the efforts made in the classroom for students to strengthen their learning, through the development of mathematical skills and the didactic bets undertaken by teachers to reduce the percentage of students located ... -
Gamificación en la enseñanza de la separación en la fuente de residuos sólidos para incrementar el grado de aprendizaje de esta temática en el sector agroindustrial del centro Lope, Sena regional Nariño.
In the teaching and learning processes, pedagogical models are applied theoretically and methodologically in order for students to understand and apply the knowledge with the interventions of the facilitator, where the ... -
La gamificación mediada por TICS para fortalecer el razonamiento cuantitativo de los estudiantes de grado tercero de primaria del Colegio Gimnasio Moderno de Neiva
Quantitative reasoning as a mathematical tool allows people to develop the necessary skills to interpret information, make conjectures, make hypotheses and solve situations that arise in everyday life; The use of this tool ... -
La gamificación para el desarrollo de habilidades comunicativas de expresión oral en segundo idioma inglés
This educational intervention aims to assess the skills communication skills of oral expression of the English language in fourth grade students of the Lyceum Modern, implementing a didactic methodology based on gamification ... -
La gastronomía tradicional de la abuela Carmela y tía Damiana a niños artistas
The application of the pedagogy of the ancestral values of the Afro-Colombian communities is the main motivation for the realization of the proposal of disciplinary intervention "The traditional gastronomy of the grandmother ... -
Generación de espacios de reflexión a través de procesos de sistematización escriturales e investigativos en docentes del jardín infantil sabana grande.
This project aims to strengthen the importance of the systematization of early childhood experiences in the Sabana Grande Kindergarten which is located in the town of Fontibón, where teachers make significant experiences ... -
Generador de ruidos cardiacos
This research shows the necessary tools for the simulation of cardiac behaviors through significant graphic elements, which will help those interested in the field of engineering and medicine to analyze cardiac ... -
Generar una estrategia educativa sobre los derechos de los animales para los estudiantes de 3b de la escuela Normal Superior.
The following grade project "Generate an educational strategy on animal rights for 3b students of the Escuela Normal Superior de Monterrey Casanare" is a proposal that arose from concern about the lack of education on ... -
Gestion administrativa y procedimental para la implementación de un modulo de recursos humanos que optimice el software erp ofrecido por la empresa avancys s.a.s.
This document has been developed during the internship period at the company Avancys S.A.S, in view of the need that arose to generate value added to the ERP software offered by the company to its customers. The proposal ... -
Gestión comunitaria de los recursos naturales aplicación de las tres r
Students, parents and community are motivated in general, in the face of natural disasters, which are seen daily, of which are the human beings in the first degree cause, by not knowing how to take care of our natural ...