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- ÍtemUn acercamiento a la difusión del patrimonio cultural colombiano a través de la realidad virtualLaverde Moncada, Roger Alexander; Romero Cubillos, Pablo Cesar; Rojas, Oscar
- ÍtemAnálisis a través de la retórica de los elementos gráficos utilizados en las carátulas de disco del rock colombiano(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Santos Vacasela, Karen Lorena; Rojas Zapata, Camilo Fabianthrough the rhetoric of the graphic elements used in Colombian rock album covers is a qualitative research design project with a qualitative approach. This research seeks to identify the identity graphic elements on the album covers, to provide and expand globally recognizable identity graphic elements to the field of album cover design and the field of graphic design that want to design something from Colombia, can use these recognizable elements that are identified through the rhetorical analysis of the Colombian rock album covers.
- ÍtemAnálisis del estilo orfebre tairona desde los conceptos básicos del diseño, su impacto en el diseñador gráfico libertador y sus posibilidades en el diseño de marca(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Jamaica Carmona, Camilo Andrés; Sarmiento Palacios, Luis FelipeThis degree project investigates and analyzes the Tairona pre-Columbian design styles, in light of the basic concepts of contemporary design and the importance of knowing them in order to work on them today, taking into account the importance of repositioning pre-Columbian culture and its correct use. To develop this project, the perception of several students from the Fundación Universitaria los Libertadores regarding the importance of studying pre-Columbian design both in the cultural heritage and in their student training was taken into account, in addition to this, an investigation was carried out on the pre-Columbian design styles of the Tairona culture to analyze them under the basic concepts of pre-Columbian design. Among the main aspects evidenced, it is found that the students coincide with the need and importance of pre-Columbian design in their training and in contemporary design, that the Tairona design style has a wide range of currently known concepts and that to make a correct use of designs it is important to know the cultures and their styles, in order to implement it correctly in what is precisely what is sought in the development of this project.
- ÍtemLas aventuras de Picu y Andy. Los juegos tradicionales colombianos como herramienta para mejorar las habilidades de socialización primaria de niños con discapacidad cognitiva con edad mental de 5 a 10 años ubicados en el consultorio Recreando de la ciudad de Cali.Rátiva Gallego, Julián Ernesto; Rojas, Camilo
- ÍtemBestiario Bliblico(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Ortiz Quiroz, Daniel Eduardo; Velasquez Peña, Henry Giovanny; Godoy Pinto, William Andrés; Greiff, BorisFrom a starting point, the theme of this investigation “Biblical Bestiary” Taking into account that a bestiary; it is the exposure and grouping of illustrated beasts; as a final product it will be exhibit as an editorial piece that contains a presentation of the supernatural biblical beings, (as its name indicates, it is those entities that appear en the sacred texts according the Judeo-Christian tradition), that will have as a main characteristic, the unexplained and intangible nature, and how it was mentioned earlier, they are in the order of the supernatural, this will be presented through an interpretation of each beast, in illustrative form with informative charts that will get close to the essence of the info graphics without it been the nature of the final product.
- ÍtemCandelaria fantasmagórica(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Franco Aldana, David Ricardo; Hernández Giraldo, Yineth Karina; Vidal, Rene AlejandroCandelaria Fantasmagorica is the research work in which the question of how, from the thinking and doing of the graphic designer, is the imaginary that the 3rd and 4th grade students of the I.E.D. La Candelaria, located in the sector of the same name, in terms of the narration of ghost stories belonging to the historic center of Bogotá? This is the pretext that leads to reflection and action around graphic design as a manifestation in various languages. This project investigates what it is to be a graphic designer and the role it has in society, addressing the topic of ghost stories and typical characters of Candelaria. During the development, different pleasant situations and inconveniences typical of an investigative process were found, which had and has aspects that are in a continuous construction such as: the different views and contributions made by the students and inhabitants of the sector, bibliographic references, different authors. technical, theoretical and experimental, degree projects and personal experiences.
- ÍtemCentauros indomables herramienta de apoyo educativo para el área de ciencias sociales(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Jaimes, Luz Stella; Gacha, Lady Paola; Maldonado, JorgeThe educational methodology and practice have evolved in accordance with the advances that have occurred in the technological field, at this point, it must be taken into account that Information and Communication Technologies (ICT), offer us imaginable possibilities for the development of quality educational material that is pleasant to the student. For this reason, this project seeks to demonstrate that from a tool such as a video game, horizons can be opened and training strategies and methodologies reconsidered that break with the traditionalist schemes to which many teachers are accustomed. This work considers that an interactive resource, such as the one being designed, facilitates the construction of knowledge and will contribute, to a great extent, to the professional growth of the student.
- ÍtemEl cliché en la fotografía del álbum familiar Análisis de la imagen desde el método Panofsky(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Peña Bautista, Ana Cristina;; Peña Bautista, Ana Cristina;The photographs keep the record of a huge amount of events that we they lead to the past and keep the memory of several stories latent, which can be remembered in detail thanks to these images. And although in its beginnings in the 18th century the possibilities of making photographic captures were within the reach of a small group, since the realization of photographs implied much more than the fact of owning a team since they required chemical knowledge for the development process, with the evolution of the processes of revealed the use of photography expanded to many more people, so it found a place within the families and next to the album they allowed to conserve and perpetuate their stories. With the arrival of the photo album towards the year of 1880 in Europe, the possibility was opened so that families will file their memory and show them in the future with the intention of telling Through images his family history.
- ÍtemEl cómic como medio de crítica(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Vallejo Moreno, Rafael Camilo; Sanchez Bautista, Yeisson Arturo; Greiff, BorisThe objective of this research is to know the imaginary that the citizens of the center of the city of Bogota and how they act in situations of violence (Common crime, assaults, robberies, street fights) that occur in the same place. In order to determine said imaginary, it is necessary to carry out research tools, such as surveys, interviews and field work in the place where the events occur. The collection of information will allow us to get an idea of the imaginary that the citizens in front of the center of the city of Bogotá, after this a study will be carried out that allows to find the possible visual language that will be used in the graphic piece that is the the reason for the investigation.
- ÍtemConciencia bajo los pies juego tapete didáctico(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Ortiz Aguirre, Lina María; Sánchez, Pedro UrielConsciousness underfoot is responsible for raising awareness among children vulnerable to landmines, through the design of an educational game, which has illustrations of typical animals and vegetation of Meta as representative symbols to live and playwith their environment, department where they are living and watching closely the issue of landmines. The workshop to experience consciousness underfoot, consists of a board with illustration of a prairie landscape, with graphics of animals that live in these areas and that are located in the path that children must walk through the game. They will find obstacles and the most important are antipersonnel mine. When they fall down on it, they have to start the game and make the trip again.The route is made following the order of the numbers, using the dice by turns that show the steps to go ahead, depending of the game box, the boy or the girl goes forward goes backwardor answer questions about warning, security or danger of the landmines
- ÍtemConoce la historia, siente a Bogotá : mentefacto de persuasión y apropiación histórica de la Fundación de la Capital a partir del aprendizaje cognitivo en infantes de tercero de primariaMalagón Hernández, Miguel Angel; Pinto Arenas, Néstor Alejandro
- ÍtemContribución de la imagen, como construcción narrativa y de memoria en el aprendizaje de la literatura costumbrista colombiana(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Salomon Avendaño, Fredy David; Greiff Tovar, BorisWhat is sought with this project is to propose a graphic piece that can spread the cultural and historical knowledge of Colombian costumbrista literature in schools. Throughout the investigation, it will be possible to find a detailed study on costumbrismo from a historical, cultural and literary environment, in addition, it will be possible to know the opinion that the 8th grade students of the José Allamano school have, on the reading of this type of texts. . According to the results of the investigation, the comic was proposed as a means of adaptation, since it, by using the image as the main narrative element, will facilitate and make the reading of this type of work more accessible.
- ÍtemCorabastos: La adecuada disposición de los residuos orgánicos, un reto mediado por el Diseño GráficoChauza Guavita, Carlos Andrés; Gualdrón Cantor, Nidia Raquel
- ÍtemCultura gamer y videojuegos : espacio académico-deportivo de esports en la Fundación Universitaria Los LibertadoresRamírez Ospina, Hutman David; Nieto Rey, Nicolás; Rojas Zapata, Camilo Fabian (asesor)
- ÍtemDe la unidad gráfica análoga, hacia la unidad gráfica digital, en las publicaciones periódicas universitarias de BogotáRestrepo Otero, Edwin David; Rodríguez Baquero, Diego
- ÍtemDiscurso del cómic rebelde como resultado de la unificación de distintas categorías del diseño gráfico(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Sierra Puerta, Juan Camilo,; Tovar, Juan Camilo;; Zacipa Infante, IngridThe comic as a tool for communication and entertainment, in addition to its current popularity, is the definitive proof that the cohesive aspects of Graphic Design can build elements with a deep purpose, positioning this genre as something beyond a mass-produced element as commonly understood. Specifically, the rebellious comic is the central axis of this investigation since this sub-genre has within itself conventions worthy of being analyzed within what Graphic Design offers as a discipline, since this sub-genre proposes an alternative style of politically incorrect narrative, where the sum of its parts from the illustration, perspective, diagramming and so on, gives coherence to the story being told, offering not only a container of dystopian stories, but a call for attention to the reading community and society in general. It was necessary to locate oneself and therefore expose one of the many branches of rebellion since the very term 'rebellion' is ambiguous and therefore misinterpreted; based on the philosophical thought of Camus and Jünger, several ideas on rebellion were contributed for the justification and relevance of this alternative subgenre of comics, generating a base concept to start from this one. By means of the documentary methodology it was possible to examine in different sources to expose the different sections of this one. The project resulting from this research arises due to the fact that the execution of „Cultura Ciudadana‟ [Citizen Culture] campaigns in terms of design has not generated the desired impact, which opens an opportunity through this politically incorrect subgenre to develop a prototype with anthological stories
- ÍtemDiseño de experiencia: fortalecimiento de la autonomía en niños del colegio Liceo Integral los Alisos de Soacha, a través del diseño gráficoYesica, Acero Velandia; Oscar, Rojas RamirezFrom the perspective raised by Richard Buchanan and Peter Jhones and Van Patter, in which they propose the evolution of design in orders and approaches that give the possibility of better understanding the evolution it has faced, a project is proposed that from graphic design addresses the design experience, looking to contribute in the development of these new orders of design and generate a possibility of application of the graphic with the social. The design of an experience for the strengthening of the autonomy in children was initially conceived from an exercise of bibliographical revision that allowed establishing the initial guidelines of the reflexive exercise to get the indicators to raise the conceptual approach to the topic and the problem raised. Later, and based on the theoretical and conceptual approach carried out in the bibliographical review, participative activities were proposed to a sample of students from the Comprehensive Institución Educativa Los Alisos de Soacha, with the intention of identifying the most recurrent type of perception that they had about the concept of autonomy. From the analysis of the results, the categories that allowed to understand the comprehension that the students presented facing the autonomy and other factors that were evidenced were proposed. After analyzing the results obtained, and verifying them against the design processes, it was defined to approach the technique of gamification as a link that joins concepts of graphic design, experience design and autonomy in a single place. Finally, the quality of the experience was verified with the selection of a sample to generate feedback processes on the development of this experience, thinking about an iterative, subsequent exercise.
- ÍtemDiseño de interfaz e ilustración sobre el mito “yggdrasil el Árbol del universo vikingo”(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Torres Torres, Daniel Alfonso; Velasquez Osorio, JulianDesign within contemporary digital applications is important because it is determinant at the time of being acquired by the user. Among the various applications related to viking mythology existing for ipad are exclusively the related to entertainment, specifically games. The interest of the author of this research is born in the spread of reference information about Viking mythology. Design understood as a form of language becomes the main characteristic on which the design community should focus when creating a Interface. For this reason, specific guidelines are presented that are considered important in terms of application design development.
- ÍtemDiseño de una aplicación web para dispositivos móviles sobre el tema vías digestivas altas como herramienta de consultaLópez Lara, Carlos Arturo; Rojas, Camilo
- ÍtemDiseño gráfico como herramienta de visualización en una cartografía audiovisual de la localidad de suba.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Fernández Barrera, Jorge Luis; Rojas Ramírez, OscarDespués de realizar un recorrido investigativo por la localidad de Suba, Específicamente en el Barrio Rincón, Además de búsquedas en distintas fuentes tanto Digitales como Literarias, Vemos que en la actualidad, hay pocos productos desde el Diseño Gráfico, que permiten dar Visibilidad y que Preserven las Historias de Vida y Las Distintas Realidades de LAS PERSONAS INVISIBLES de La Sociedad, Específicamente en la Localidad de Suba-Bogotá, es por esto que surge la necesidad de Desarrollar desde el Diseño Gráfico un Producto que sea capaz de Visualizar y Preservar la memoria y las experiencias de vida de las PERSONAS INVISIBLES, (de la Localidad de suba en Específico), para Retratar sus Realidades y visibilizar sus historias de vida.
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