Browsing Trabajos de Grado by Subject "Gamification"
Now showing items 1-11 of 11
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Aplicación de herramientas digitales para el aprendizaje integral de la literatura y la historia en estudiantes de Grado Noveno del Instituto Técnico Industrial del municipio de Fusagasugá
This study develops a series of educational resources implementing tools such as Genially, Kahoot, Educaplay which are inside an Ova created through the tool ExeLearning like a digital strategy to make the learning easier ... -
Estrategia pedagógica de gamificación para fortalecer la comprensión lectora en los estudiantes del grado quinto del colegio Gimnasio Calibío de Popayán, Cauca
This research had as objective to strength the reading comprehension of thirty students of fifth level from Gimnasio Calibío school Popayán Cauca through the implementation of a gamification pedagogical strategy. A research ... -
Estrategia pedagógica de gamificación para fortalecer la comprensión lectora en los estudiantes del grado quinto del colegio Gimnasio Calibío de Popayán, Cauca
This research had as objective to strength the reading comprehension of thirty students of fifth level from Gimnasio Calibío school Popayán Cauca through the implementation of a gamification pedagogical strategy. A research ... -
La gamificación como estrategia pedagógica para la enseñanza del vocabulario del idioma inglés en los estudiantes de una escuela multigrado.
The purpose of this research work is to determine how the implementation of pedagogical strategies such as gamification can be achieved through the implementation of pedagogical strategies such as gamification, it is ... -
Gamificación como estrategia pedagógica para mejorar la comprensión lectora en los estudiantes del grado quinto de básica primaria de la Institución Educativa José María Córdoba, en el municipio de Jamundí-Valle del Cauca
When reading, it is not only important to have a good pronunciation, tone of voice and fluency, reading comprehension must be considered an essential factor, which allows the person to assimilate and understand each word ... -
La gamificación como estrategia pedagógica para mitigar los efectos de la pandemia covid-19 sobre el proceso de lectura en estudiantes de grado tercero
The research work addresses the issue of the use of gamification, to mitigate the negative effects that the pandemic had on students' reading comprehension skills. It was presented as a the general objective was to build ... -
La importancia de la gamificación como estrategia didáctica para despertar la motivación en el aprendizaje del inglés
In this research project, we have been analyzing the internal and external results in the English subject, which are not favorable. It has been observed the lack of motivation in the students of the Francisco José de ... -
La Inmersión Lingüística: una estrategia fundamental para el aprendizaje del Inglés como lengua extranjera en estudiantes de básica secundaria del plantel educativo: Nuestra Señora del Carmen de Bogotá
The research project Linguistic Immersion: a fundamental strategy for learning English as a foreign language in high school students of the educational establishment Nuestra Señora del Carmen in Bogotá that registers in ... -
Objeto virtual de aprendizaje basado en juegos como recurso metodológico para potenciar la comprensión e interpretación textual en los estudiantes del grado octavo B de la I.E 29 de Noviembre de Turbo Antioquia
The proposed Virtual Learning Object based on games as a methodological resource to enhance comprehension and textual interpretation in eighth grade students of the I.E 29 de Noviembre de Turbo Antioquia, is carried ... -
Software educativo enfocado en la gamificación como herramienta de educación ambiental en estudiantes de sexto grado de la Institución Educativa Técnica Agropecuaria de la Rinconada (IETAR), municipio de Mompox
The following disciplinary intervention proposal has as its main objective the elaboration of an educational software that allows to involve recreational and gamification aspects as a tool within the teaching of environmental ... -
Videojuego que incluye estrategias lúdicas para facilitar el aprendizaje de temas relacionados con álgebra básica para estudiantes de grados octavo y noveno (Ragnar)
Mathematics has always been within our society without realizing it, but every day there is more disinterest and fear of them, this can be evidenced in the tests that are carried out after finishing high school training. ...