Examinando por Autor "Daza Piragauta, Javier"
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- ÍtemAplicación móvil orientada a dispositivos Android para la Fundación Banco de Alimentos BogotáBarrera Becerra, Miller Jhon; Daza Piragauta, Javier
- ÍtemAplicación web para administrar los servicios de mantenimiento de equipos biomédicos de Medytech-Biomedysft(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Patiño Galvis, Diana Milena; Daza Piragauta, JavierThis project is aimed at developing a tool that allows the Biomedical Equipment Maintenance area of the SME Medytech Internacional LTDA to administer work orders related to technical support, preventive and corrective maintenance to biomedical equipment, improving its processes of registration and control that are carried out daily. It should be noted that, in all organizations, it is vitally important to have an adequate tool to store the data in an organized way with which they can improve times, processes, facilitate information management and obtain adequate indicators and reports. Therefore, with this application, it is intended to facilitate Biomedical maintenance technicians to register the information obtained from each equipment daily, guaranteeing adequate general data management.
- ÍtemArmando Mentefactos juego de mesa para fortalecer las habilidades de interpretación lectora en los estudiantes del grado 11 de la Institución Educativa José María Vargas Vila(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Álvarez Arroyave, Yurian Cecilia; Molina Riveros, Mayerly; Daza Piragauta, JavierIn the constant need for strategies that allow students to significantly improve their reading level in different texts, such as narrative, informative, opinion, among others, which are an important point in the development not only of the subject of Spanish, but also of the other school subjects in the learning process. In The most vulnerable populations that do not have easy access to education due to social problems such as child labor and forced recruitment, such as the populations of Ciudad Bolivar in Bogota, Capital District and in a second phase Remedios Antioquia. In this project, there are situations that prevent the regular attendance of students to the classroom or other conditions within the classroom that become an impediment to the fulfillment of the purpose previously set by the teacher. This work evidences the development of an interactive board game called ARMANDO MENTEFACTOS that uses the dynamics of mentefacts in the analysis of texts and the fun of board games that through the competition between teams, strengthen in the participants in turn, the ability to solve conflicts, interpersonal relationships and assertive communication with the active participation of the individual; the methods of teaching through the times have had a great impact on the development of the game. teaching methods through the times have had significant changes in the development of individuals with playfulness as a key element.
- ÍtemEl baloncesto para fortalecer la coordinación viso manual de los niños del grado 7-2 del colegio Rafael Pombo del municipio de Tumaco Nariño(Fundación Universitaria Los Libertadores. Sede Bogotá., ) García Ortíz, Alexander; Daza Piragauta, JavierThe development of physical education in people is projected towards motor development, through direct experiences that students have when carrying out different activities, it can be said that it gives a broad vision of physical culture, it has an effect on life. of each one, through recreation, sports and the use of free time, this coincides with the importance of working on girls, general dynamic coordination at ages from 10 to 13 years, it is argued that through different sports fundamentals develops their basic actions and abilities in their daily routine, such as walking, running, jumping and all actions related to hand-eye coordination such as holding objects, throwing objects, writing, cutting, etc. In accordance with the aforementioned, the action carried out with the hands is stimulated by the base and computer of all the movements of the human being, which in anatomical relationship is the central nervous system. Which fulfills the function of providing the provisions for the upper members to fulfill these functions that are given in accordance with the context and the action required by the individual. This set of work ensures that those movements are carried out in a coordinative manner, showing precise actions in game actions or in the daily actions of individuals, thus improving their quality of life and contributing to the development of their social context. Relating the central theme (hand-eye coordination) to basketball, it can be argued that it is a contact and group collaboration sport where each player has his role and each team has its objective which is to win; Articulating all of the above, the viability of the project derived from its good application and adequate knowledge of each of the aspects to be taken into account.
- ÍtemEl cómic como estrategia pedagógica para el fortalecimiento de la comprensión lectora de los estudiantes del grado quinto de primaria, de la I.E. Jesús Antonio Amézquita De Rioblanco -Tolima.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Alfonso Perilla, Frank Anderson; Cruz García, Humberto; Cruz Trujillo, Jhon Erigson; García Pérez, Laury Dayana; Daza Piragauta, JavierThe present educational intervention project aims to implement comics as a pedagogical strategy to enhance the reading comprehension of fifth-grade students at Jesús Antonio Amézquita Elementary School in Rioblanco, Tolima. Initially, a diagnostic identification phase is conducted to assess the different levels of reading comprehension and identify the most significant learning difficulties. Subsequently, the design of the pedagogical strategy is initiated to address the identified issues and improve the results from the first phase. The approach involves engaging students with academic themes through comics in various genres and formats, aiming for a comprehensive formative process. Following this, the execution phase is implemented through a reader plan, operationalized as collaborative work through small reading groups, incorporating internal competitions and recognitions as incentives. Activities within this context are documented through photographic formats, formative assessments, a structured questionnaire, field diaries, and participant observation. As a result, the research development showed an improvement in students' reading comprehension. The comic evolved from being a source of entertainment to becoming a pedagogical tool adaptable to teaching and learning processes, contributing to message decoding, vocabulary enrichment, and student motivation.
- ÍtemConectar al díaValenzuela Plazas, Camilo Andrés; Daza Piragauta, Javier
- ÍtemDiseño de una estrategia lúdica basada en Pedagogía por proyectos para estimular el desarrollo de la curiosidad y el pensamiento científico, en estudiantes de grado 2-2 de IETI Multipropósito, sede republica de panamá, de la ciudad de Cali.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Pareja Bernal, Helena Valentina; Daza Piragauta, JavierThe purpose of this work is to design a recreational strategy based on the Project-based pedagogy which seeks to stimulate the development of curiosity and thinking scientific, in students of grade 2-2 of Industrial Technical Educational Institution Multipurpose, Republic of Panama headquarters, located in commune 20 of the city of Cali. In this work, 3 phases are developed, the first related to census research and documentary, which allows identifying various factors that influence the development of the children's scientific thinking; a second phase in which the proposal is planned didactics, in this the proposal of a playful pedagogical strategy is designed; and a last stage that allows starting its development and implementation in the school, leading to the Analysis of the results in the application of the project. In the search to stimulate curiosity and scientific thinking in boys and girls, Through the observation of natural and social phenomena, the conscious formulation of generating questions, which would be part of the collective creation a classroom project, based on the interests and needs of the students. The strategy developed is a board game in which, through teamwork and observations of the environment that surrounds them can generate concerns and questions pertinent to the project, the which will be part of the collective construction of the classroom project and will be developed during the project previously defined by the group.
- ÍtemDiseño de una estrategia lúdica para prevenir el consumo de material pornográfico online en estudiantes de grado 11° de la IE José de la Vega de la ciudad de Cartagena- Bolívar(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Arguello Corzo, Omar Alexis; Bonfante Bossio, Arnoldo; Daza Piragauta, JavierThere is no doubt that children, adolescents and young people are being bombarded by the hypersexualized society in which they are growing up; this has led, according to statistics, to 80% of adolescents and young people around the world consuming pornography on a regular basis, bringing as a consequence: addiction to the consumption of this type of material, damage and affectations at the psychological and biological level and the undeniable distortion of sexual behavior. In 11th grade students of the IE José De La Vega, the consumption of online pornographic material has generated a series of situations ranging from sexual behaviors that affect coexistence, to low academic performance. The general objective of this PIE is to implement a playful strategy to prevent the consumption of online pornographic material through the use of a mobile application; in order to achieve this objective, three phases will be developed: Identify the problem through a survey, propose the use of the mobile application Olimpia through talks and finally the download of the mobile application on the devices and Tablet of the students. In this way, we seek to reduce the consumption of this type of material in the student population and thus generate, as far as possible, environments of healthy coexistence and considerably promote a healthy vision of sexuality in the students in whom this intervention project will be implemented. Through the use of this mobile application and by receiving talks about the risks of exposure to pornographic materials, students will be able to acquire in a fun and playful way all the necessary information to prevent the consumption of this type of pornographic materials.
- ÍtemElaboración del proyecto de vida con estudiantes de grado décimo mediado por estrategias lúdicasMedina Zuleta, Idalba; Daza Piragauta, JavierThe research project focuses on the importance of the life project for tenth grade young people, who face challenges and stress due to the lack of clear goals. The lack of goals impacts mental health and the sense of belonging. The research seeks to use playful strategies to stimulate motivation and future planning, based on previous studies at the international, national and FULL library levels, which highlight the effectiveness of these strategies in similar projects. The methodological strategy adopted for the educational intervention at the San José Educational Institution, Obando, is based on a mixed approach, combining quantitative and qualitative methods. An inductive process and action research design is used to address the complexity of the problem. The target population includes 38 tenth grade students, selected through simple random sampling. The project covers 3 phases of identification, design and application of recreational strategies. Phase 1- Identify: Application of a survey and participant observation to discover causes of demotivation in tenth grade students, focused on their life projects. Phase 2 - Design: A playful strategy was designed to carry out the life project, in a pleasant and attractive way for the students. Phase 3 - Apply: Execution of playful strategies to carry out life projects in tenth grade students. Detailed pedagogical intervention, implementing strategies to motivate, increase participation and interest.
- ÍtemElectiva disciplinar II. Unidad 1. Educación en Colombia marco referencialDaza Piragauta, Javier; Camargo Luque, Hernan David; Camacho, Claudia, (adecuación pedagógica); Cuervo Benavides, Camilo, (diseño gráfico); Quitian Suancha, Jenny Alejandra, (diseño y programación)
- ÍtemEstrategia didáctica para motivar la escucha en el aprendizaje del inglés en estudiantes del grado once uno de la institución educativa sagrada familia potrerillo de Palmira Valle(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Otalora Caviche, Geraldine; Otalora Caviche, Jean Carlos; Daza Piragauta, JavierThis intervention project reports the process carried out in the institution educational Sagrada Familia Potrerillo, located in the rural area of Palmira with degree students eleventh applying a teaching strategy based on a playful multimedia tool to promote motivation towards listening skills in learning English. For him In the development of this research, an exploratory sequential model is used, which is based on three phases. In the first phase, qualitative data are collected through an interview applied to students in order to determine their level of motivation in listening skill during The english classes. Next, taking into account the data obtained, the teaching strategy that includes the use of the LyricsTraining platform during English class. In the second phase, a quantitative data collection method is applied where a questionnaire at the end of the interventions to identify the effectiveness of the tool Playful multimedia in motivating students towards listening skills. Finally, In the third phase, both data obtained are linked and the respective analysis is carried out. In In terms of results, the playful multimedia tool is expected to be effective in promoting motivation towards listening skills during English classes. On the one hand, the tool can capture students' interest and encourage active participation in class. On the other hand, the implementation of this tool facilitates the development of the ability to listening because it adapts in an interactive and innovative way taking into account tastes and student interests.
- ÍtemEstrategia lúdica a través del uso de las fichas flash card para fortalecer la comprensión lectora en estudiantes de grado quinto de la Institución Educativa Rural la Unión de San Vicente del Caguán(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Lopez Restrepo, Ana Delia; Daza Piragauta, JavierThe following educational intervention project aims to strengthen the reading comprehension of fifth grade students at the La Unión Rural Educational Institution of San Vicente del Caguán, through didactic sequences based on the use of Flash Cards. In this way, we seek to reduce difficulties in reading comprehension; to achieve the proposed objective. It is carried out based on the development of three phases, in the first a diagnosis was made on the levels of reading comprehension at a literal level, in the second phase the results are analyzed and a playful model is also designed to strengthen the reading habit of students to understand texts and extract ideas from them, in phase three the playful strategy is implemented through the use of Flash Cards. On the other hand, what Cooper proposes related to reading comprehension is taken as a reference, who comments that comprehension is the process of constructing meaning. It is necessary to implement strategies that lead to reflection and experimentation of the text, the environment and the reader. The approach used in this project was qualitative aimed at action research, taking eighteen fifth grade students as a sample (18). Therefore, the implementation of this intervention project allows the student to acquire skills in the communicative skills of listening, speaking, reading and writing and thereby improve their academic performance.
- ÍtemEstrategia lúdica didáctica para motivar la lectura crítica en los estudiantes del grado noveno en la I.E Simón Bolívar del Municipio de Zarzal Valle del Cauca.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Díaz Molano, Leydi Lorena; Puché Redondo, Ruby Mercedes; Daza Piragauta, JavierThe present investigative work was carried out in order to strengthen reading comprehension in ninth grade students, for this a playful didactic tool was designed, mediated by the use of the digital tool Blog-Wattpad, allowing mobile devices to be used in class. reading, in order to propose a new recreational-didactic activity with technological motivation towards it, renew the teaching-learning process and reading comprehension through digital play, it was possible to establish the type of research with 80 students belonging to grade nine to who were applied research instruments such as: the survey to identify the levels of reading comprehension, the diagnostic test with the ICFES Saber-Valle booklet (Helmer Pardo Educational Group) and direct observation by the teachers. From the above, it was possible to conclude that the use of ICT and games become important tools to strengthen reading comprehension in students, because they find interest in them and promote innovation in the classroom and therefore in teaching practice, additionally, the Blog-Wattpad tool allows students to share readings, make comments, obtain ratings on their favorite text and know that other ninth grade readers are reading the same book.
- ÍtemEstrategia lúdica ecológica, para fortalecer el vínculo afectivo entre los hijos(a)s de las madres privadas de la libertad en el complejo carcelario y penitenciario de Jamundí, Valle del Cauca.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Escarria Soto, Maria Del Rosario; Daza Piragauta, JavierLUDECO is an ecological play initiative that provides a resource bank with pedagogical activities aimed at children who stay with their mothers deprived of liberty in periods from gestation, breastfeeding and up to three years of age, within the framework of the child development program in DIER prison establishment for early childhood care of the Colombian Institute of Family Welfare (ICBF), in the municipality of Jamundí, Valle del Cauca. This research focuses on developing and evaluating an ecological playful strategy, which contributes and is based on the processes of reuse and utilization of waste or surplus production of the workshops offered by the National Penitentiary and Prison Institute INPEC, such as paper, cardboard, textiles and wood, which are characterized by being low cost, accessible and sustainable. Given that there are few resources in ward 18C or "home environment", we seek to reuse them for the creation of didactic material through pedagogical activities aimed at children, mothers and pregnant women, seeking the optimal use of time to share during weekends, days in which children do not receive attention in the Child Development Unit UDI - Gotitas de Amor (Droplets of Love). The "My Other Self" campaign and the creation of an origami booklet "My hands show you" were carried out through the resource bank with intentional pedagogical activities. By providing pedagogical guides and didactic materials adapted to the children's ages, it was possible to show that the emotional bond between mothers and children was strengthened, fostering interaction in the home environment, harmony and coexistence through these recreational activities.
- ÍtemEstrategia lúdica mediada por las TIC para promover la convivencia en los estudiantes del grado Tercero Institución Educativa Cisneros.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Preciado Arbeláez, Erica Edith; Cárdenas Ochoa, Harol Wilson; Daza Piragauta, JavierThrough this Educational Intervention Project (P.I.E.), we seek to The purpose is to promote coexistence in students of the Third Grade of Primary School. of the Cisneros Educational Institution, located in the municipality of Cisneros, belonging to the Antioch's Department. For this reason and based on the need that was diagnosed in through participant observation to maintain a conducive study environment in the classroom classes, it is considered important to carry out the creation of a recreational-pedagogical strategy mediated by ICT to promote coexistence in students of the Third Grade I.E. Cisneros. In this way, the implementation of a series of activities is contemplated contemplated to solve the central problem are part of the proposal whose title is: We are all different, we are all important. To carry out this research, The design was taken into account for its creation through a qualitative approach, using also to the methodological design of the action research type; The technique of collection of information called Participant Observation, and in relation to the technique of data collection, a Field Diary was designed, and finally, socialization was carried out with parents of the strategy. The conclusions reached by the researchers consisted of determining that, through an assertive intervention carried out, it was achieved awaken in students empathy, respect and camaraderie and greater awareness of the value of the other. Likewise, participation within the classroom is improved, thereby which school performance is substantially favored.
- ÍtemEstrategia lúdica para desarrollar la competencia de indagación en ciencias naturales de los estudiantes del grado cuarto del Colegio San Benito Abab Bogotá D.C.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Fonseca Beltrán, María Isabel; Daza Piragauta, JavierThe educational intervention project: “Playful strategy to develop the competence of inquiry into natural sciences by fourth grade students at Colegio San Benito Abab Bogotá D.C”, is proposed, due to the low results in the Saber 11 tests in the area of natural sciences that one of the causes of this poor performance is resorting to sources of unreliable knowledge on the internet for which it is necessary to design and implement innovative strategies in order to improve inquiry processes as that first step in the acquisition of scientific knowledge, that is why this project is proposed with the objective of design a playful strategy. To carry out this recreational strategy, four phases were carried out. A first diagnostic phase with a survey of 51 fourth grade students to identify how they research the topics and the type of information sources they have access to access; Then, in the second phase, taking into account the results of the diagnosis, we proceeded to carry out the design of a pedagogical strategy through the game Clue-quest to develop the research skills with verifiable sources from YouTube, Google, Facebook, Tiktok and printed media, discarding those resources that do not identify the author or do not provide information precise; In the third phase, the Clue-quest playful strategy is implemented by carrying out direct observation in the development with students and finally in phase four, the conclusions that will serve to evaluate the effectiveness of the strategy in the development of the inquiry competence in natural sciences and will provide information convenient for improve the educational process.
- ÍtemEstrategia lúdica para estimular el gusto por la lectura en los estudiantes de primero del colegio As del futuro, ciudad Bolívar - Bogotá(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Benavides González, Johana Carolina; Bustos De Lima, Karen Andrea; Daza Piragauta, JavierThe implementation of the educational intervention project was carried out through the observation and collection of information in the educational institution As del Futuro.observation and collection of information in the educational institution As del Futuro, with the children of the first grade.children in the first grade. During this process, a lack of interest was identified, difficulties inchildren's reading, problems in expressing stories, scarce participation in reading-related activities and low comprehension reading-related activities and low comprehension. In addition, it was observed that reading alone reading alone generated fatigue, making it a tedious and unattractive process for the children.children. Reading one or two paragraphs represented a considerable challenge because of the lack of agility, vocabulary, dexterity and confidence on the part of the students. Based on these findings, the Pedagogical Strategy was designed to strengthen the promotion of reading in the reading promotion in 6 and 7 year old students in the first grade at Colegio As del Futuro School. This proposal offered alternatives to cultivate the pleasure of reading by means of the experiences that stimulate the reading process, taking into account the specific interests of the children. specific interests of the children. The strategy was able to motivate the interpretation of images the interpretation of images, facilitating the approach to progressive reading and promoting the increase and mastery of language through the recognition of new and mastery of language through the recognition of new words. It also fostered the children's imagination and developed the ability to concentrate, highlighting reading as a fundamental strategy for human development. as a fundamental strategy for human development.
- ÍtemEstrategia lúdica para fortalecer el acompañamiento de las familias en la educación inicial de los niños de la UDS rayito de sol 1 modalidad familiar, en Quinchia, Risaralda(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Redondo Romero, Diana Beatriz; Daza Piragauta, JavierThe present proposal (PIE), aimed at building a playful strategy to strengthen the support of families in the initial education of children of the you ray of sunshine 1 DIMF, entity attached to the ICBF, comprehensive care program for early childhood, located in the Municipality of Quinchia, Rda. It aims to identify and mitigate, through the design of a strategy, the negative effects reflected in the behavior and performance of users, in the processes of initial education, likewise, interpret the context in which children develop, the family typology and the role of parents in the initial education of their children, therefore, it has been shown that the dynamics family and other aspects intervene in children's learning processes. Now, in order to design the didactic strategy based on the game, which allows strengthening through family support in initial education, it was made a study under the qualitative approach, taking as a sample 10 families who were I apply the relevant technique and instruments. The methodological route was implemented through three (III) phases where phase I, Se carried out the institutional diagnosis to know the problem to intervene in relation to the proposed proposal, for this phase a semi-structured interview and questionnaires were carried out, In phase II, the strategy was designed, which was recorded in a pedagogical planning and Finally, phase III, the strategy was implemented, which was recorded through a diary field where different situations, advances, setbacks and other news were noted.
- ÍtemEstrategia lúdica para fortalecer el acompañamiento de los padres de familia al desarrollo de los procesos académicos, de los estudiantes de grado 9ª, en la asignatura de ética y valores del colegio Gimnasio Comfacasanare, Yopal Casanare(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Johnson Camacho, Carlos Eduardo; Daza Piragauta, JavierIt is well known that currently the predominant role of the family has been relegated to the mere economic satisfaction of the home, or in the best of cases to the mere transmission of cultural identity related to the area of coexistence and growth. But beyond this assertion, the family is the main manager of principles and values, of order and decency, of manifestations of appreciation and respect for others within the family and society in general. From this, the need to carry out this project becomes evident, in response to the need for an effective relationship between parents and children during academic development and behavior of students at school. Phenomenon that has been growing day after day in the Institution where the research related below was developed. According to this, the project proposes solving the problem through a playful Strategy that strengthens the support of parents in the development of the processes academics, of 9th grade students, in the subject of ethics and values. This strategy will use as a tool gamification processes to achieve the proposed objectives. This is why the project seeks to implement a playful strategy to strengthen the accompaniment of parents, identifying the types of relationship between parents and children, design the playful strategy model based on these types of relationships, and of course, develop a teaching strategy based on the defined model. Once the project implementation process is completed, the relationship between parents and children, through playful gamification strategies, and it will be possible to reduce the current problem of low performance and behavioral and discipline problems
- ÍtemEstrategia lúdica para fortalecer el acompañamiento de los padres de familias o cuidadores en el desarrollo de los procesos iniciales de niños en el programa entorno familiar de la vereda pantanillo del municipio de Barbosa, Antioquia.(Fundación Universitaria Los Libertadores. Sede Bogotá., ) Isaza Arango, María Isabel; Daza Piragauta, JavierThe main objective of this research project is to design a strategy play to strengthen the skills of parents in the Pantanillo de Barbosa, Antioquia, regarding the initial processes of their sons and daughters. He The project is divided into four phases that will be carried out progressively: diagnosis, design, implementation and interpretation of results, with the possibility re-planning if necessary. The first phase, diagnosis, involves the collection of information through techniques such as semi-structured interviews with seven people from the community. These interviews focus on understanding the teaching practices that parents They use it in their homes to teach children. In the next stage, the needs identified in the community are analyzed and We work directly with children in their homes. They are explained how to use the playful strategy designed to improve your teaching-learning process. HE provides parents with an observation sheet to facilitate monitoring and assessment. The ultimate goal is to strengthen families through a strategy that encourages learning through play and involving all members of the community. The importance of the strategy being accessible, economical and friendly is emphasized. with the environment, using materials available in homes. To keep a record of all activities carried out and progress, keeps a field diary. This project seeks to empower parents and improve the quality of initial education in the community of Pantanillo, Barbosa, Antioquia, through the implementation of an effective and sustainable recreational strategy.