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- ÍtemEducación superior inclusiva: orientaciones para la atención educativa de estudiantes con barreras de aprendizaje del programa de diseño gráfico en la Fundación Universitaria Los LibertadoresRodriguez Carrillo, Angie Lorena; Contreras Vallejo, Charlotte Dayna; Paramo Campos, Angie Daniela; ., .The present work is carried out in order to provide pedagogical orientations to teachers of the Los Libertadores University Foundation in the face of the different learning barriers that students present in their professional training, for this reason it is necessary to determine that orientations are susceptible to incorporate in the university classrooms giving fulfillment to the inclusive education policy of the Los Libertadores University Foundation in the which is considered necessary to guide the members of the liberating educational community towards the strengthening of a commitment to the development of society. From the professional profile as Special Educators and in correlation with the Guidelines - Inclusive Higher Education Policy of the MEN, the present work of Research contributes significantly to the development of a more human community with a to a better quality of life of the whole society from the framework of diversity and equality of opportunities
- ÍtemExperiencias de Comunicación para el Cambio Social: programa “Manos a la Paz”Gómez Botero, Sol América; Oquendo Gómez, Leidy Jhohana; ., .
- ÍtemGames for elders: Los Serious Games como herramienta alternativa para mejorar la calidad de vida en los hombres de la tercera edad que habitan en hogares geriátricos de las localidades de Chapinero, Teusaquillo y Barrios unidosBohórquez Guerrero, Sergio Esteban; Labrador Castellanos, Iván Camilo; ., .Games for Elders is a design project that seeks to generate and implement an alternative digital literacy tool for elderly people who are isolated from the digital world in geriatric and gerontological homes, by approaching technology through the implementation of video games, to To achieve this objective different phases were established that would be developed throughout this project; These would allow knowing the target audience with which they would work, knowing the space in which they live and developing and implementing serious games that will improve their quality of life and allow them to know about this digital world, which for many of them may be alien to their life until this moment. However, there is a small number of older people who have already had contact with technological devices and therefore have prior knowledge about the use and importance of these, although their activities are external to video games, which thanks to their interaction characteristics with the user they allow this to immerse themselves in the history and at the same time use, develop and strengthen physical, cognitive or social abilities, acting as well as useful tool in the life of the person.
- ÍtemImplementación de una propuesta pedagógica para fomentar hábitos de lectura basada en la semiótica social con mediación de la literatura infantil en una niña de 6 años de edad.Soracipa French, Natali Michele; Zea Camacho, Johana Marcela; ., .
- ÍtemUna mirada pedagógica a la prevención de consumo de Sustancias psicoactivas en jóvenesMartínez García, Paola Andrea; Ricaurte Gutiérrez, Angie Katherine; ., .
- ÍtemPropuesta didáctica basada en el juego cooperativo para trabajar la dimensión socio afectiva de los niños de 4 a 5 años del nivel Jardín del Gimnasio Moderno San MartínReyes Ruiz, Diana Lined; López Rodríguez, Hasbleidy Julieth; Gaitán Gaitán, Karen Nicole; ., .The objective of this study is to determine the importance of cooperative play in the development of the socio affective dimension of children from 4 to 5 years of the San Martín Modern Gymnasium, from the materialization of a didactic proposal. 9 Taking into account the above, a non-participant observation was made, by means of which the need to develop this dimension in children was evidenced; a checklist was applied to the children and a structured survey to the teacher, from which different aspects related to the socio affective dimension of the children were obtained, such as low self esteem, lack of companionship, little corporal expression, gestural, between others. For this reason, a didactic proposal was designed, which has different activities aimed at developing the aforementioned dimension.